Friendshrimp began life in the University of Southern California's

2017-2018 Advanced Game Program course and continues to grow with the help of collaborators from around the world.

Meet our team below!

Project Leads

Executive Producer

Co-Lead Engineer

Lead Designer

Co-Lead Engineer

Lead Artist

Animator/Rigger

Composer

Designer

Art / Animation

Timmy Be

3D Artist: Prop Modeling

Dominic Camuglia

VFX Artist

Brian Connelly

3D Artist

Brittany Graham

2D and 3D Artist

Ignacio Jaramillo

3D Artist

Brian Kim

2D Artist

Lauren Lehmann

Animator

Calvin Li

2D Artist

Ziwei Pan

2D and 3D Artist: Concept Art, Modeling, Texturing

Andrew Phan

2D and 3D Artist, 2017-2018 Art Lead

Dan Khanh Tran

2D Artist: Concept Art, Texturing

Lindsay Wood

3D Artist

Seungyeon Yoo

2D Artist: Concept Art, Texturing

Business Development

JC Elizondo

Product Manager

Vic Bekarian

Product Manager: Marketing, Distribution

Matt Dion

Product Manager: Onboarding, Feature Planning

Harsh Patel

Brand Manager

Design

Danny Dalah

Writer: Narrative Dialogue

Elliott Dent

Level Designer

Luke Hatfield

Writer, Designer

Rahbi-Dijon Simon

UX Designer: User Experience, User Interface

Sound

Neil Quillen

Sound Engineer: Sound Design, Audio Implementation

Jake Richter

Sound Engineer: Sound Design, Audio Implementation

Iain Nicklin

Voice Actor (Humphrey)

Previous Contributors

Dan Barazesh

Engineer: AI, General Development

Wayne Chi

Engineer

Alex Chung

2D Artist

Aditya Holikatti

Engineer: AI, General Development

Jack Neilan

Engineer

Hao-Yun Yang

Engineer

© 2018 Friendshrimp

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